A patent published by Sony proves that the firm is not abandoning the idea of NFTs in video games.
If there’s one subject we wouldn’t want to hear about anymore, it’s NFTs. After an extremely prolific year for the cryptocurrency market in 2021, the sector has been experiencing a huge decline in popularity for many months now. NFTs had their bang in multiple industries – for better or for worse – but were quickly relegated to the status of a scam or a futile product for many Internet users.
And yet, it is still a business that brews billions. This is why some companies continue to bet on NFTs, and it seems that this is the case with Sony. A patent, discovered by Video Game Chronicles, has just been published by the firm concerning non-fungible tokens that can be used in video games. The document then presents a virtual weapon, surely linked to an FPS or an adventure game, of which one can consult the history of the owners, but also of the players whom it has killed, among other data.
Are NFTs like baseball?
But that’s not all. The patent specifies that the technology can also be applied to purely cosmetic in-game elements, as well as video clips of the player’s best moments, for example. Nothing new under the sun therefore, these are concepts that have already been mentioned before. But to convince its audience, Sony dares a comparison with the world of sport.
In its document, the company states that the population likes to create collections, for example around baseball-related products. In the same way as for the fictitious weapon, fans want to obtain not only the baseball that belonged to Babe Ruth (famous player in the middle), but also the “baseballs autographed by Babe Ruth, Ruth trading cards, etc..”
Will the players find their account there?
NFTs in video games are not an idea that dates from today, or even from yesterday. Already last year, many studios jumped at the chance to create a new source of revenue. This is particularly the case for SEGA, GSC Game World (STALKER 2) or even Ubisoft, which has even launched its own platform. However, these initiatives never caught on with consumers.
Players have almost always protested against this kind of approach, which according to them distorts the very purpose of a video game, linked to pleasure and not to speculation. NFTs have nevertheless been able to find a small audience among gamers, but the latter claim more interest in play-to-earn games rather than collections of playable NFTs which have only a purely decorative purpose. It remains to be seen whether the audience will be there if Sony decides to follow through with its ideas.